Telecommunications, Media & Technology

TELECOMMUNICATIONS, MEDIA & TECHNOLOGY

Entertainment law or media law is a mix of more traditional categories of law towards providing legal services to the entertainment industry. The principal areas of Entertainment Law usually overlap with the well-known and conventional field of intellectual property law, however, generally speaking the practice of entertainment law often involves issues relating to employment law, labor law, securities law, agency & contract, intellectual property (especially trademarks, copyright), International law (especially Private international law), and insurance law. Much of the work of an entertainment/ media law practice is for drafting contracts, negotiation and mediation. Some situations may lead to litigation or arbitration particularly in cases of infringement of Intellectual Property Rights (IPRs).

ENTERTAINMENT LAW IS GENERALLY SUB-DIVIDED INTO THE FOLLOWING AREAS:

  • FILM: covering option agreements, finance, chain of title issues, agreements with screenwriters, film directors, actors, composers, production designers etc., production and post production issues, trade union issues, distribution issues, and general intellectual property issues especially relating to copyright and, licensing thereof;

  • MUSIC: talent agreements (musicians, composers), producer agreements, general intellectual property issues, especially relating to copyright;

  • TELEVISION and RADIO including broadcast licensing and regulatory issues, mechanical licenses, and general intellectual property issues, especially relating to copyright;

  • THEATRE: including rental agreements and co-production agreements, and other performance oriented legal issues;

  • MULTIMEDIA: including software licensing issues, development and production, Information technology law, and general intellectual property issues;

  • PUBLISHING and print media issues, including advertising, models, author agreements and general intellectual property issues, especially relating to copyright;